/**
 * MegaMek - Copyright (C) 2004,2005 Ben Mazur (bmazur@sev.org)
 * 
 *  This program is free software; you can redistribute it and/or modify it 
 *  under the terms of the GNU General Public License as published by the Free 
 *  Software Foundation; either version 2 of the License, or (at your option) 
 *  any later version.
 * 
 *  This program is distributed in the hope that it will be useful, but 
 *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 
 *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 
 *  for more details.
 */
/*
 * Created on Sep 25, 2004
 *
 */
package megamek.common.weapons;

import megamek.common.AmmoType;
import megamek.common.IGame;
import megamek.common.Mounted;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;

/**
 * @author Andrew Hunter N.B. This class is overriden for AC/2, AC/5, AC/10,
 *         AC/10, NOT ultras/LB/RAC. (No difference between ACWeapon and
 *         AmmoWeapon except the ability to use special ammos (precision, AP,
 *         etc.) )
 */
public abstract class ACWeapon extends AmmoWeapon {

    public ACWeapon() {
        super();
        this.flags |= F_DIRECT_FIRE | F_BALLISTIC;
        this.ammoType = AmmoType.T_AC;
        String[] modes = { "", "Rapid" };
        this.setModes(modes);
        this.explosive = true; // when firing incendiary ammo
        
        this.atClass = CLASS_AC;
    }

    /*
     * (non-Javadoc)
     * 
     * @see megamek.common.weapons.Weapon#getCorrectHandler(megamek.common.ToHitData,
     *      megamek.common.actions.WeaponAttackAction, megamek.common.IGame,
     *      megamek.server.Server)
     */
    protected AttackHandler getCorrectHandler(ToHitData toHit,
            WeaponAttackAction waa, IGame game, Server server) {
        AmmoType atype = (AmmoType) game.getEntity(waa.getEntityId())
                .getEquipment(waa.getWeaponId()).getLinked().getType();
        Mounted weapon = game.getEntity(waa.getEntityId()).getEquipment(
                waa.getWeaponId());
        if (weapon.curMode().equals("Rapid")) {
            return new RapidfireACWeaponHandler(toHit, waa, game, server);
        } else if (atype.getMunitionType() == AmmoType.M_ARMOR_PIERCING) {
            return new ACAPHandler(toHit, waa, game, server);
        } else if (atype.getMunitionType() == AmmoType.M_FLECHETTE) {
            return new ACFlechetteHandler(toHit, waa, game, server);
        } else if (atype.getMunitionType() == AmmoType.M_INCENDIARY_AC) {
            return new ACIncendiaryHandler(toHit, waa, game, server);
        } else if (atype.getMunitionType() == AmmoType.M_TRACER) {
            return new ACTracerHandler(toHit, waa, game, server);
        } else {
            return super.getCorrectHandler(toHit, waa, game, server);
        }

    }
}
