/**
 * MegaMek - Copyright (C) 2004,2005 Ben Mazur (bmazur@sev.org)
 * 
 *  This program is free software; you can redistribute it and/or modify it 
 *  under the terms of the GNU General Public License as published by the Free 
 *  Software Foundation; either version 2 of the License, or (at your option) 
 *  any later version.
 * 
 *  This program is distributed in the hope that it will be useful, but 
 *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 
 *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 
 *  for more details.
 */
/*
 * Created on Oct 15, 2004
 *
 */
package megamek.common.weapons;

import java.util.Vector;

import megamek.common.BattleArmor;
import megamek.common.Compute;
import megamek.common.IGame;
import megamek.common.Infantry;
import megamek.common.Report;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;

/**
 * @author Sebastian Brocks
 */
public class MPodHandler extends LBXHandler {
    /**
     * 
     */
    private static final long serialVersionUID = -1591751929178217495L;

    /**
     * @param t
     * @param w
     * @param g
     * @param s
     */
    public MPodHandler(ToHitData t, WeaponAttackAction w, IGame g, Server s) {
        super(t, w, g, s);
    }

    /*
     * (non-Javadoc)
     * 
     * @see megamek.common.weapons.WeaponHandler#calcHits(Vector<Report>
     *      vPhaseReport)
     */
    protected int calcHits(Vector<Report> vPhaseReport) {
        // conventional infantry gets hit in one lump
        // BAs do one lump of damage per BA suit
        if (target instanceof Infantry && !(target instanceof BattleArmor)) {
            return 1;
        }
        int shots = 15;
        if (nRange == 2) {
            shots = 10;
        } else if (nRange == 3) {
            shots = 5;
        } else if (nRange == 4) {
            shots = 2;
        }
        int shotsHit = allShotsHit() ? shots : Compute.missilesHit(shots);
        if (bGlancing) {
            shotsHit = (int) Math.floor(shotsHit / 2.0);
        }
        r = new Report(3325);
        r.subject = subjectId;
        r.add(shotsHit);
        r.add(" pellet(s) ");
        r.add(toHit.getTableDesc());
        r.newlines = 0;
        vPhaseReport.addElement(r);
        r = new Report(3345);
        r.subject = subjectId;
        r.newlines = 0;
        vPhaseReport.addElement(r);
        bSalvo = true;
        return shotsHit;
    }
}
